Large Fiend (Devil), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 198 (17d10 + 102)
Speed 40 ft., Swim 40 ft.
STR
22 (+6)
DEX
16 (+3)
CON
22 (+6)
INT
16 (+3)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +10, WIS +8, CHA +9
Skills Athletics +10, Deception +14, Perception +8
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 19
Languages Common, Infernal
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Amphibious. The uuri can breathe air and water.

Slippery Body. The uuri has advantage on saving throws and ability checks made against being grappled

Adhere. The uuri can climb smooth surfaces as well as upside down without requiring a skill check.

Innate Spellcasting. The uuri’s innate spellcasting ability is Charisma (spell save DC 18, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: create or destroy water, fog cloud, purify food and drink

3/day each: misty step, invisibility, water breathing, water walk

1/day each: conjure elemental (water elemental only), control water, plane shift

Actions

Multiattack. The uuri makes two fist attacks.

Fist. Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Vile Ablution (Recharge 4-6). The uuri hurls a large glob of natural lubricant in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Large or smaller, is pushed up to 10 feet away from the uuri and is restrained. On a success, a target takes half the bludgeoning damage, but is neither pushed nor restrained. A restrained target can make a DC 18 Strength saving throw at the end of each of its turns to attempt to end the condition

Monster Tags: Devil

Habitat: SwampUnderwater

dantecampopiano

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