Amphibious. The uuri can breathe air and water.
Slippery Body. The uuri has advantage on saving throws and ability checks made against being grappled
Adhere. The uuri can climb smooth surfaces as well as upside down without requiring a skill check.
Innate Spellcasting. The uuri’s innate spellcasting ability is Charisma (spell save DC 18, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: create or destroy water, fog cloud, purify food and drink
3/day each: misty step, invisibility, water breathing, water walk
1/day each: conjure elemental (water elemental only), control water, plane shift
Multiattack. The uuri makes two fist attacks.
Fist. Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Vile Ablution (Recharge 4-6). The uuri hurls a large glob of natural lubricant in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Large or smaller, is pushed up to 10 feet away from the uuri and is restrained. On a success, a target takes half the bludgeoning damage, but is neither pushed nor restrained. A restrained target can make a DC 18 Strength saving throw at the end of each of its turns to attempt to end the condition
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