Huge Elemental, Chaotic Evil
Armor Class 20 Nautral Armour
Hit Points 200 (225d12)
Speed
STR
25 (+7)
DEX
12 (+1)
CON
17 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +15, WIS +9
Damage Immunities Fire
Condition Immunities Blinded, Deafened, Grappled
Senses Passive Perception 15
Languages Balrog, Common
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

plant spells do nothing

Actions

Claw's Strike: +9 to hit, does 1d12 slashing and 2d4 fire damage, range 10ft

Spread Wings: +9 to hit, does 2d6 bludining and 3d6 fire, range 30ft

Fire Whip: +10 to hit,does 2d12 slashing and 2d12 fire damage, range 60ft, when hit be this the person must make a STG saving throw or eles they are grapled

Bonus Actions

As a bonus action You can add 1d10 fire damage to any attack

Reactions

Opportuinity Attack

 

Legendary Actions

Meteor Shower: You can use a legendary point to make meteors fall from the sky and every one must make a DEX saving throw (D.C 18) if a fail then they take 3d10 fire damage and 2d10 bludining.

Legendary Resitance: You can spend a legendary point to reduce any damage taken by half.

 Legendary points (4/4

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Balrogs are tall and menacing beings who can shroud themselves in fire, darkness, and shadow. They are armed with fiery whips "of many thongs", and occasionally use long swords. In Tolkien's later conception, they could not be readily vanquished—a certain stature was required by the would-be hero.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdark

VarisSinadell

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