Reflective Body. Any time the T Elf is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the T Elf is unaffected. On a 6, the T Elf is unaffected, and the effect is reflected back at the caster as though it originated from the T Elf, turning the caster into the target.
Magic Resistance. The t Elf has advantage on saving throws against spells and other magical effects.
Unusual Nature. The T Elf doesn’t require sleep.
Multiattack. The T Elf makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 30 (4d12 + 10) piercing damage.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 20 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 29 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 20 (4d6 + 10) bludgeoning damage.
Description
This creature was created by combining the blood of elves with that of a Tarrasque and the incubating it for it to grow. In matter of size the creature is smaller than the Tarrasque but much more bigger than the Elves. It maintains a humanoid like structure but has claws, horns,tail, a mouth formed to bite and has a body resistant to magic and attacks.
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