Armor Class
13
Natural armor
Hit Points
34
(4d6)
Speed
40 ft.
STR
13
(+1)
DEX
16
(+3)
CON
10
(+0)
INT
3
(-4)
WIS
13
(+1)
CHA
10
(+0)
Skills
Stealth +5
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft, Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The scavenger can take the Disengage or Hide action as a bonus action on each of its turns.
Pack Tactics. The scavenger has advantage on an attack roll against a creature if at least one of the scavenger’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Blaring death. When the scavenger is dropped to 0 hit points it lets out a very loud sound and all creatures within 30ft are deafened for 1 minute.
Actions
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [slashing] damage.
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