Huge Monstrosity, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 137 (11d12 + 66)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
22 (+6)
INT
15 (+2)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws CON +10, WIS +4
Skills Intimidation +22, Perception +5, Stealth +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned, Unconscious
Senses Darkvision 120 ft., Passive Perception 14
Languages Abyssal, Elvish, Undercommon Abyssal, Common, telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/day). If Atracida fails a sving throw, she can choose to succeed instead.

Fey Ancestry. Atracida has advantage on saving throws against being charmed, and magic can’t put Atracida to sleep.

 

Spider Climb. The Atracida can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Poisonous Icor. If Atracida's mythic trait is active, any creature that deals a melee attack against her takes 4 (1d8) poison damage.

Web Walker. Atracida ignores movement restrictions caused by webbing.

Mother's Warding. Any allied drider or spiders within 10ft of Atracida have advantage on melee Attack rolls against creatures within 5ft of them or Atracida.

Brooding Pouch. Atracida can only move a maximum of 10ft while connected to her brood pouch. Once her mytic trait is active, the tail detaches, and she gains her 50ft. speed.

Shed Brood Pouch. If Atracida is reduced to 0 hp she does not die or fall unconscious. Instead , she sheds her skin, regains 137 hit points, and moves up to her speed without provoking opportunity attacks.

Actions

Multiattack. Atracida makes either two claw attacks, one bite attack, or one venom spit attack.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 19 (4d6 + 5) piercing damage plus 14 (4d6) poison damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.

Venom Spit. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 24 (4d8 + 6) piercing damage.

Legendary Actions

Atracida can take 3 legendary/mythic actions per turn, choosing from the options below. She can only take one legendary/mythic action at a time and only at the end of another creature's turn. Atracida regains spent legendary actions at the start of her turn.

Move. Atracida moves up to her speed without provoking opportunity attacks.

Bite (2 Actions). Atracida makes a bite attack.

Mythic Actions

If Atracida's mythic trait is active, she can use the options below as legenday actions for 1 hour after using Shed Brood Pouch.

Spit (2 Actions). Atracida makes a Poison Spit attack.

Poison Cloud (3 Actions).  Each creature within 10ft of Atracida has to make a DC 18 Constitution saving throw, becoming poisoned for 1 minute and taking 18 (4d8) poison damage on a failed save, and half as much damage on a successful one.

Habitat: Underdark

cr8sRus

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