Medium Construct
Armor Class 13
Hit Points 39 (1d4)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision 30 ft, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Trait Team Player. You can have only two Bishops summoned at a time.

Actions

Action Whack. Melee Weapon Attack: +2 to hit, reach 5 ft., one target you can see. Hit: 1d6+2 bludgeoning damage.

Action Holy Avenger. Can sacrifice themselves to deal current their hitpoints as radiant damage to one creature within 5ft. The creature can make a Wisdom saving throw against your Spell DC to halve the damage.


Action 
Sacrifice. Can sacrifice themselves to heal one creature within 5 ft for their current hitpoints.

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Mdooling

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