Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) radiant damage.
Scintillating Breath (Recharge 5-6). The pseudodragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much on a successful one. The pseudodragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting. The pseudodragon can cast one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
At will: dancing lights, minor illusion
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