Tiny Dragon, Neutral
Armor Class 14 (natural armor)
Hit Points 30 (5d8 + 10)
Speed 15 ft., Fly 60 ft., Burrow 15 ft., Climb 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +4, CON +4, WIS +3
Skills Perception +3, Stealth +4, Survival +3
Damage Resistances Radiant
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Understands Common and Draconic but can't speak them
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) radiant damage.

Scintillating Breath (Recharge 5-6). The pseudodragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much on a successful one. The pseudodragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.

Spellcasting. The pseudodragon can cast one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:

At will: dancing lights, minor illusion

Habitat: Mountain

TheElvishRogue

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