Part Of Cultist Group: has advantage on every thing if nearby his Cultist Leader
Summon: can summon any creature with 1/2 of everything they have (such as health, strength, dexterity, initiative, etc.
Elemental Summon: basically summon but you can infuse a element into it.
Perfect Summon: once every 10 rounds Cultist Summoner can summon a perfect creature that has full stats
Cultist Leader Killed: when the cultist leader gets killed or becomes incapacitated all Cultist abilities get double the effect
Lair and Lair Actions
Temple Of Everything
Ultimate Burst: once in the whole encounter if in the Cult Room then the whole Temple Of Everything gets put on detonation sequence (when activated after 3 rounds the Temple Of Everything explodes and leaves nothing behind (you need to get a 20 or above in a dexterity throw to survive))
Comments