Medium unknown
Armor Class 10 Cloth
Hit Points 100 (2d20 + 12)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
1 (-5)
Senses Passive Perception 1
Languages Abyssal, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Part Of Cultist Group: has advantage on every thing if nearby his Cultist Leader

 

Actions

Summon: can summon any creature with 1/2 of everything they have (such as health, strength, dexterity, initiative, etc.

Elemental Summon: basically summon but you can infuse a element into it.

Perfect Summon: once every 10 rounds Cultist Summoner can summon a perfect creature that has full stats

 

 

Reactions

Cultist Leader Killed: when the cultist leader gets killed or becomes incapacitated all Cultist abilities get double the effect

Lair and Lair Actions

Temple Of Everything

Ultimate Burst: once in the whole encounter if in the Cult Room then the whole Temple Of Everything gets put on detonation sequence (when activated after 3 rounds the Temple Of Everything explodes and leaves nothing behind (you need to get a 20 or above in a dexterity throw to survive))

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