Medium Undead, Neutral Evil
Armor Class 8
Hit Points 25 (3d8 + 12)
Speed 25 ft.
STR
13 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +6
Damage Vulnerabilities Fire
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

BOOM. If the Bombie is reduced to 0 hit points by fire damage, or if it takes 17 points of fire damage in one turn, the Bombie immediately explodes from the explosives in its guts. All creatures within a 10 ft. radius must make a DC 14 DEXTERITY saving throw, taking 10(2d10) fire damage on a failure, or half as much on a success

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

WillBudge

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