Medium Humanoid (Any Race), Any Alignment
Armor Class 11 (14 with mage armor)
Hit Points 18 (3d8 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws INT +4, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 3th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (2 slots): misty step, enlarge/reduce

 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Apprentice Mages have just begun to spend their lives in the study and practice of magic. Good-aligned apprentices aid mages who offer counsel to nobles and others in power, while evil ones dwell in isolated sites with their masters to assist in the performances of unspeakable experiments.

Monster Tags: NPC

Habitat: Urban

SeanSmashed42

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