Medium Fiend (Demon), Chaotic Evil
Armor Class 14 Natural armor
Hit Points 158 (9d8 + 36)
Speed 40 ft.
STR
23 (+6)
DEX
18 (+4)
CON
18 (+4)
INT
3 (-4)
WIS
16 (+3)
CHA
11 (+0)
Damage Immunities Poison
Condition Immunities Grappled, Poisoned, Prone, Restrained
Senses Darkvision 60 ft, Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood feast. When the demon reduces a target to 0 hit points it can use a slam attack as a free action. 

Amorphous. The demon can move through a space as narrow as 1 inch wide without squeezing.

Blood Frenzy. The demon has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 6) [bludgeoning] damage. 

Call to the blood (recharges on 5 or 6). Each creature within 60ft of the demon must make a dc 16 strength save or be pulled 10ft towards the demon and knocked prone. 

Description

Blood demons are an enigma to demonolgists. At times these creatures move in great swarms across the abyss, but these swarms disappear as soon as they come. some think these are the blood parts of obyrith that Tharazdun destroyed and some think if enough all in 1 place can bring back an obyrith. 

Monster Tags: Demon

drdeatheer

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