Can roll a D20 and if rolled a 19 or more, can instantly deal 3d6 acid damage to 2 targets within 15 feet of each other.
Action Name. Can deal 2 attacks, one Melee attack and one Ranged attack
Action Melee Attack. Bite: +15 to hit, reach 5 ft.,1# target. Hit: 12 (2d6+ 3) [necrotic] damage.
Action Ranged Attack. Acid Fling Attack: +15 to hit, range 5/30 ft., 3 target. Hit: #20(2d10 + 5) [acid] damage.
Enter the description for how bonus actions work for your monster here.
Undead. if reduced to 0 hit points, you do not die, instead be reduced to 1.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Acid Zombie comes from the Under Dark, and is half Zombie half Acid. It can live forever and if taking more than 7 damage in one hit, instead take 4 damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.