Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 leather armor
Hit Points 30 (6d10)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Cultist Capt. has advantage on an attack roll against a creature if at least one of the Cultist Capt.'s allies is within 5ft of the creature and the ally isn't incapacitated.

Spellcasting. The Cultist Capt. is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Cultist Capt. has following cleric spells prepared:
Cantrips (at will): vicious mockery, acid splash, fire bolt 
1st level (4 slots): command, inflict wounds, shield of faith
2nd Level (3 slots): hold person, scorching ray

Actions

Multiattack. The Cultist Captain makes two melee attacks.

Blessed Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and 2 (1d4) necrotic damage.

WillBudge

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