Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 30 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The cultist captain has advantage on attack rolls against a creature if at least one ally is within 5ft of the creature and the ally isn’t incapacitated. 

Spellcasting. The cultist captain is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +4 to hit with spell attacks). The cultist captain has the following cleric spells prepared:

Cantrips (at will): fire bolt, acid splash, vicious mockery

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, scorching ray

Actions

Multiattack. The Cultist Captain makes two melee attacks.

Blessed Scimitar. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) slashing damage, and 2(1d4) necrotic damage

Previous Versions

Name Date Modified Views Adds Version Actions
4/22/2023 1:44:55 AM
10
1
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Arcaneous_Blaze

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