Pack Tactics. The cultist captain has advantage on attack rolls against a creature if at least one ally is within 5ft of the creature and the ally isn’t incapacitated.
Spellcasting. The cultist captain is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +4 to hit with spell attacks). The cultist captain has the following cleric spells prepared:
Cantrips (at will): fire bolt, acid splash, vicious mockery
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, scorching ray
Multiattack. The Cultist Captain makes two melee attacks.
Blessed Scimitar. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) slashing damage, and 2(1d4) necrotic damage
Previous Versions
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