Small Humanoid (Human), Neutral Good
Armor Class 11 (no armor)
Hit Points 11 (4d4 + 3)
Speed 25 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +4, CHA +2
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Vulnerabilities Force, Psychic
Condition Immunities Frightened
Senses Passive Perception 15
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. Baff has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Little Trickster. Baff can take the hide action as a bonus action

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Pebble Throw. Ranged Weapon Attack: +4 to hit, ranged 15/30 ft., one target. Hit: 6 (1d4 + 2) piercing damage.

Description

Growing up on the streets of Waterdeep, Baff honed his skills against shopkeepers, drunks, thieves, and guards.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

GrammarPride

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