Armor Class
11
(no armor)
Hit Points
11
(4d4 + 3)
Speed
25 ft.
STR
9
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
DEX +4, CHA +2
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Damage Vulnerabilities
Force, Psychic
Condition Immunities
Frightened
Senses
Passive Perception 15
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Sight. Baff has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Little Trickster. Baff can take the hide action as a bonus action
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Pebble Throw. Ranged Weapon Attack: +4 to hit, ranged 15/30 ft., one target. Hit: 6 (1d4 + 2) piercing damage.
Description
Growing up on the streets of Waterdeep, Baff honed his skills against shopkeepers, drunks, thieves, and guards.
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Posted Apr 22, 2023Seems pretty strong. Watch out world here comes BAFF!