Medium Undead (Orc), Chaotic Evil
Armor Class 14 Studded
Hit Points 90 (10d6 + 60)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +6, CON +8, CHA +8
Skills Athletics +6, Deception +8, Perception +6
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 14
Languages Common, Orc
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Dragon's Call. These Orcs were brought back by a powerful dragon commanding the power of death itself.

  • The Zombie Orc has a +2 all Saving Throws.
  • The Zombie Orc is immune to being Frightened and Charmed, and has resistance to Radiant damage (Detailed in resistances).
  • The Zombie Orc has Temporary Hit Points equal to the average of half its Hit Die (15).
  • The Zombie Orc deals 6 (2d6) extra necrotic damage with all attacks (Detailed in attacks).

Relentless. When the Zombie Orc is lowered to 0 HP, they can choose to endure and survive at 1 HP.

Enhanced Power. The Zombie Orc's attacks are magical for the sake of overcoming resistances.

Spellcasting. The Zombie Orc is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Zombie Orc has following Sorcerer spells prepared:
Cantrips (at will): [Chill Touch]


1st level (4 slots): [Chromatic Orb], [Shield]

2nd level (3 slots): [Earthbind], [Mind Spike]

3rd level (3 slots): [Fireball], [Counterspell], [Fly]

4th level (3 slots): [Dominate Beast]

5th level (1 slot): [Control Winds]

Actions

Orcish Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+2) bludgeoning damage and 6 (2d6) necrotic damage.

Self Destruction. The Zombie Orc detonates their own body in a last ditch attempt to destroy their enemies. All creatures within a 10 foot radius of the Zombie Orc must make a Constitution saving throw DC 16 or take 25 (5d10) necrotic damage on a failed save or half as much on a successful one. This will kill the Zombie Orc.

Bonus Actions

Distant Spell (3/day). Doubles the range of the next spell.

Careful Spell (3/day). Choose up to 5 creatures to automatically succeed on a saving throw from a spell you cast. They will take no damage.

NorosElderwing

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