Dragon's Call. These Orcs were brought back by a powerful dragon commanding the power of death itself.
- The Zombie Orc has a +2 all Saving Throws.
- The Zombie Orc is immune to being Frightened and Charmed, and has resistance to Radiant damage (Detailed in resistances).
- The Zombie Orc has Temporary Hit Points equal to the average of half its Hit Die (15).
- The Zombie Orc deals 6 (2d6) extra necrotic damage with all attacks (Detailed in attacks).
Relentless. When the Zombie Orc is lowered to 0 HP, they can choose to endure and survive at 1 HP.
Enhanced Power. The Zombie Orc's attacks are magical for the sake of overcoming resistances.
Spellcasting. The Zombie Orc is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Zombie Orc has following Sorcerer spells prepared:
Cantrips (at will): [Chill Touch]
1st level (4 slots): [Chromatic Orb], [Shield]
2nd level (3 slots): [Earthbind], [Mind Spike]
3rd level (3 slots): [Fireball], [Counterspell], [Fly]
4th level (3 slots): [Dominate Beast]
5th level (1 slot): [Control Winds]
Orcish Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+2) bludgeoning damage and 6 (2d6) necrotic damage.
Self Destruction. The Zombie Orc detonates their own body in a last ditch attempt to destroy their enemies. All creatures within a 10 foot radius of the Zombie Orc must make a Constitution saving throw DC 16 or take 25 (5d10) necrotic damage on a failed save or half as much on a successful one. This will kill the Zombie Orc.
Distant Spell (3/day). Doubles the range of the next spell.
Careful Spell (3/day). Choose up to 5 creatures to automatically succeed on a saving throw from a spell you cast. They will take no damage.
Comments