Climb. The teapot can climb on difficult surfaces, including upside down on ceilings, without needing to make an ability check.
360 View. The teapot can see in a full radius around itself.
Mist. The Teapot obscures itself in a tea coloured mist. This lasts for two turns unless dispelled.
Stab. Melee Weapon Attack: + 10 to hit, 1 target. The teapot stabs you with one of its legs.
Scald. Ranged Weapon Attack: +8 to hit, range 10/20ft., 1 target. The teapot shoots hot tea from its spout, this does (1d4 + 1) acid damage.
Death Splash. Melee Weapon Attack: unlimited targets, range 5ft. When the teapot dies, it smashes spraying hot tea in a 5ft radius and doing (1d6+3) acid damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Animated Teapot, looks like a porcelain teapot, decorated in painted roses. However, protruding from each of its sides are 3 legs, making 6 in total, made out of metal spoons and knives. On its lid, it has one one that is capable of 360 degree vision.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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