Small Humanoid, Neutral
Armor Class 12
Hit Points 9 (2d6 + 2)
Speed 30 ft., Climb 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Stealth +4
Senses Blindsight 10 ft., Darkvision 120 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape.  The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Sunlight Sensitivity.  While in sunlight, the goblin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Spear.  Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.

Shortbow.  Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

ILikeDucks9000

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