Armor Class
12
Hit Points
9
(2d6 + 2)
Speed
30 ft., Climb 30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
8
(-1)
CHA
10
(+0)
Skills
Stealth +4
Senses
Blindsight 10 ft., Darkvision 120 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Sunlight Sensitivity. While in sunlight, the goblin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Comments