Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 45 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws STR +4
Skills Athletics +2
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Blood Draw. Bonus Action Grapple: Roll Athletics contest, if Vampiric Goblin wins target must make a constitution saving throw DC 13. On a failed save they take 2d4 poison damage and the Vampiric Goblin heals that much.

Actions

Blood Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Blood Pines. Ranged Weapon Attack: +4 to hit, range 30/80 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Vampiric Goblins are goblins that have been infected with vampirism. They are blood hungry and never seem to be full. Their skin is a dark grey and they have blood dripping from their mouth and eyes. They seem much stronger than regular goblins.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

DanesGameRoom

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