Large Construct
Armor Class 10 natural armor
Hit Points 45 (8d10)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Operators: Requires at least 1 ally to operate it to function, falling inert otherwise. This unit does not make saving throws or checks and relies on the use of an operator for all functions.

Actions

Barbed Bolt: +9, 22 (3d10 + 5) piercing damage and target is grappled on hit (escape DC 16 breaking grapple and pulling the bolt out of the body, escape DC 16, taking 5 points of piercing damage while breaking the grapple; or attack the chain and break the chain, leaving the bolt in the body to be removed with a medicine (Wis) DC 15 check. Barbed bolt can't be used if a target is already grappled by this ballista.

Reel them in:  Action: A grappled creature must make a Con saving throw DC 20, on a failure they get dragged 10ft closer to the ballista, on a failure by 5 or more they get dragged 25ft closer to the ballista.

RyanFeagin

Comments

Posts Quoted:
Reply
Clear All Quotes