Operators: Requires at least 1 ally to operate it to function, falling inert otherwise. This unit does not make saving throws or checks and relies on the use of an operator for all functions.
Barbed Bolt: +9, 22 (3d10 + 5) piercing damage and target is grappled on hit (escape DC 16 breaking grapple and pulling the bolt out of the body, escape DC 16, taking 5 points of piercing damage while breaking the grapple; or attack the chain and break the chain, leaving the bolt in the body to be removed with a medicine (Wis) DC 15 check. Barbed bolt can't be used if a target is already grappled by this ballista.
Reel them in: Action: A grappled creature must make a Con saving throw DC 20, on a failure they get dragged 10ft closer to the ballista, on a failure by 5 or more they get dragged 25ft closer to the ballista.
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