Large Humanoid (Demon), Chaotic Evil
AC 17 Half Plate    Initiative +2 (12)
HP 340 (40d10 + 120)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 12 +1 +1
WIS 12 +1 +1
CHA 20 +5 +5
Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Charmed, Deafened, Exhaustion, Frightened, Grappled, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Gear Tome of the Lightbringer, Nadina's Pendant of Purity that both drops.
Senses Truesight 120; Passive Perception 10
Languages Abyssal, Common
CR 19 (XP 22,000; PB +6)
Traits

Legendary Resistance (3/Day). If Mother of Shahraz fails a saving throw, it can choose to succeed instead.

Ready to Fight. Mother of Shahraz has advantage on initiative rolls.

Enrage. When Mother of Shahraz's Hit Points reach the 20% or below, instantly doubles the action point gain of the legendary action (4 total) and any melee damage roll (instead of 10d10+4 for Saber Lash will be 20d10+4). Mother of Shahraz's also heal herself of 50 10d10 Hit Points (1/4 of her die total count).

Actions

Multiattack. Mother of Shahraz makes two Attacks and a Saber Lash Action per turn.

Attack. Melee Weapon Attack: +10 to hit, one creature. Hit: Mother of Shahraz attacks the nearest target with her four swords, two by two, dealing 24 (4d10+4) slashing damage.

Saber Lash. Melee Weapon Attack: +10 to hit, up to three creature. Hit: Mother of Shahraz twirls her swords to a target and other two targets near it in a range of 5ft cubic space doing 54 (10d10+4) slashing damage. The damage must be splitted up equally among the targets hitted.

Bonus Actions

Fatal Attraction. Spell ability. Choose two target randomly, those target must do a DC 24 Constitution saving throw getting teleported in a random spot of the map and linked together on a failed save. If only one have success that target will not be teleported but still get the tether. If both have success, the ability will be completely evaded. At the beginning of Mother Shahraz turn any target that still have the link will suffer of 31 (6d8+5) necrotic damage, the damage will be done also to any creature near the ones tethered in a range of 15ft. The tether can be broken only when the targets makes a cumulative movement of 60ft or more (could be done by only one of the spell's target or by the sum of both target's movement). Only one tether can affect a target at the same time.

Reactions

Silencing Shriek. Whenever an enemy in a melee range of 15 ft begins to cast a spell or invoke divine powers, Mother of Shahraz will silence any creature in a range of 40ft radius. Any target in the area must do a DC 20 Constitution saving throw or they will be silenced (cannot cast spells or use divine powers) for one turn on a failed save, not geting the condition on a successful one.

Legendary Actions

Total 2 actions per turn.

Sinful Beam (Costs #1 Actions). Spell Attack: +11 to hit, one creature. Hit: Mother of Shahraz casts a beam of dark energy doing 45 (10d8+5) necrotic damage. Once hitted, the beam jump to the nearest target doing the same amount of damage.

Sinister Beam (Costs #1 Actions). Spell Attack: +11 to hit, one creature. Hit: Mother of Shahraz casts a beam of dark energy doing 17 (3d8+5) necrotic damage and knocking back the target for 20ft. Once hitted, the beam jump to the nearest target doing the same amount of damage and effect.

Vile Beam (Costs #1 Actions). Spell Attack: +11 , one creature. Hit: Mother of Shahraz casts a beam of dark energy doing 31(6d8+5) necrotic damage and poisoning the target for one turn, the poison will do 14 (4d6+5) poison damage at the beginning of the target's turn. Once hitted, the beam jump to the nearest target doing the same amount of damage and effect.

Wicked Beam (Costs #1 Actions). Spell Attack: the target must do a DC 24 Constitution saving throw consuming a random spell slot on a failed save, evanding the beam on a succesful one. Once hitted, the beam jump to the nearest target doing the same effect.

Description

Mother of Shahraz is a big demon, leader of the concubines, that precludes the entrance of the higher zone of the Black Temple. Is the seventh boss of the Black Temple and can be accessed only after that Teron Gorefiend, Shade of Akama, Gurtogg Bloodboil and Reliquary of Soul are defeated. The fight is quaite simple with a few things to watch out as the elemental switch. All her attacks are considered as done by magical weapons.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), Mother of Shahraz's takes a lair action to cause of the following effect:

Prismatic Aura. Every turn of the Mother of Shahraz Lair, the aura will randomly change the effectivenesses of the elements against Mother of Shahraz, one element will decrease, the other will increase. She starts the fight with the Radiant aura. Roll a 1d10  to choose the next aura. The same aura cannot be chosen successively (reroll if the case). Choose the aura randomly by the next chart:

  1. Radiant. Immunity to Necrotic, vulnerability to Radiant, color white
  2. Necrotic. Immunity to Radiant, vulnerability to Necrotic, color black
  3. Poison. Immunity to Acid, vulnerability to Poison, color green
  4. Acid. Immunity to Poison, vulnerability to Acid, color yellow
  5. Fire. Immunity to Cold, vulnerability to Fire, color red
  6. Cold. Immunity to Fire, vulnerability to Cold, color light blue
  7. Lightning. Immunity to Thunder, vulnerability to Lightning, color blue
  8. Thunder. Immunity to Lightning, vulnerability to Thunder, color purple
  9. Force. Immunity to Psychic, vulnerability to Force, color brown
  10. Psychic. Immunity to Force, vulnerability to Psychic, color pink

Regional Effects

The region containing a legendary Illidan Stormrage’s lair (Black Temple) is wicked by his evil power, which creates the following effects:

  • There is an everlasting night
  • Some violet thunder will be created out of nowhere hitting items for 4 (1d8) lightning damage. The items cannot be destroyed by the thunder. Can hit also creature that stands near or on top of the items, but not the various demons in the region. Only works outdoor.

If Illidan Stormrage dies, these effects fade over the course of 2 years.

Habitat: UnderdarkUrban

NeoEden89

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes