Armor Class
16
Natural
Hit Points
25
(6d6 + 25)
Speed
50 ft., Climb 50 ft.
STR
14
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
CON +4, WIS +1
Damage Resistances
Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Psychic
Condition Immunities
Exhaustion, Frightened, Poisoned
Senses
Darkvision 60ft, Passive Perception 12
Languages
Undercommon
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Action Name. Enter the description for your action.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 2) [Necrotic] damage.
Infect person. Melee weapon attack: +10 to hit Reach 5ft, 1 target hit 15 (3d10) Necrotic Damage con save 22 or they will take an extra 2d10 poison damage if this reduced the target to 0 they come a zombie
Bonus Actions
Enter the description for how bonus actions work for your monster here.
Reactions
Bite Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 2) [Necrotic] damage
Description
Enter a general description for your monster here.
Comments