Frightful Appearance. Creatures that have direct line of sight on a Blood Biter, once it is within 10 feet of the skeletal crocodile, makes a DC 12 Wisdom saving throw, or it is frightened for half a minute (30 seconds).
Pool of Blood. Blood Biters, once awake, continuously leak blood throughout their jaws, with grotesque amounts of it leaking onto the teeth and dripping onto whatever surface it stands on. Other creatures gain advantage on Perception in order to tell whether or not the Blood Biter is awake.
Multi-attack. Blood Biters can attack with their jaws and thrash their tails at their opponents at given points.
Jaw Crunch. Melee Weapon Attack. +4 to hit, reach 5 ft., single target.
Hit: 16 (3d8+4) piercing damage. If the target is a creature, it is grappled (Escape DC 12).
Tail Thrash. Melee Weapon Attack. +4 to hit, reach 5 ft., single target.
Hit: 8 (2d6+4) bludgeoning damage. The target can avoid the attack in a success in a DC 13 Dexterity saving throw. If the target fails the Dexterity saving throw, the target is pushed back by 10 feet thanks to the tail thrash.
Description
The Blood Biter is a reanimated skeleton of crocodilian origins, empowered with dark magic - as a result of dark magic, Blood Biters are extremely powerful even on their own and can be an effective crowd control creature.
As such, these creatures are often deadly on their own, but potentially PC-killing in numbers, and even make TPKs possible provided the right circumstances.
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