Small Aberration, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 17 (3d6 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
7 (-2)
CHA
10 (+0)
Skills Deception +2
Senses Passive Perception 8
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 Wild magic sack. 1/day The Crococlaus can use it's action to put his hand into his sack and pull it out activating the Wild magic surge of the sorcerer. Spell save DC 12, +4 to hit.

 

Actions

Sack hit. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) bludgeoning damage. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage. 

Description

A small mutated crocodile which acquired a sack containing a wild range of magic.

Monster Tags: abberation

TonyDelMira

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