Armor Class
12
Natural Armor
Hit Points
17
(3d6 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
7
(-2)
CHA
10
(+0)
Skills
Deception +2
Senses
Passive Perception 8
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Wild magic sack. 1/day The Crococlaus can use it's action to put his hand into his sack and pull it out activating the Wild magic surge of the sorcerer. Spell save DC 12, +4 to hit.
Actions
Sack hit. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage.
Description
A small mutated crocodile which acquired a sack containing a wild range of magic.
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