Bite of the Hunt. Melee Weapon Attack. +2 to hit, reach of 5 ft., single target.
Hit: 8 (2d6+2) piercing damage.
Claw Cut. Melee Weapon Attack. +2 to hit, reach of 5 ft., single target.
Hit: 4 (1d6+2) slashing damage.
Wolves' Howl. One of the Bone Packers in a pack of 3 or more lets out a frightening call, and they simply reorganize after the caller nods their head towards a new target. A creature can make a DC 12 Insight check to figure out what their target is, giving them a chance to fight back.
Description
Bone Packers are reanimated wolf skeletons, often staying with those in given regions they were reanimated in, operating with similar Bone Packers that look similar to each other, as their co-ordination is more effective in the regions they are familiar with. These Bone Packers are some of the most coordinated dark magic skeletons to encounter, putting player's lives at risk as soon as packs begin to form around the party. Be very careful when making decisions about movement, as Bone Packers are intelligent enough to also realize when reorganizing is an effective tool to fight back against isolated player characters.
Bone Packers are also among the most aggressive kinds of reanimated skeletons out there. They utilize pack tactics to the best of their ability and will use them to isolate player characters to the point where they take players down one by one.
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