Large Construct, Lawful Neutral
Armor Class 13 Natural Armor
Hit Points 55 (5d10 + 15)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
1 (-5)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws STR +4
Skills Athletics +4, Perception +3
Damage Immunities Poison
Senses Passive Perception 13
Languages understands one language of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn't require air, food, drink, or sleep.

Ancient & Slow. The clockwork has been dormant for centuries, and the earth grew on the ancient guardian during its years of being dormant. Many vines have grown through the many gears that make the giant move. At every start of its turn the clockwork must succeed on a constitution saving throw for a DC of 10 or skip its turn.

Actions

Launch Fist. Ranged Weapon Attack +4 to hit, reach 60/120ft, one target. Hit: (1d12+2) bludgeoning damage. Can only do 2 times during a combat encounter.

Stomp. Melee Weapon Attack: +4 to hit, reach 5 ft., multiple targets. Hit: (1d8+2) force damage, and if the target is a small or medium, they get thrown back 15ft falling prone if failing a DC 15 dexterity saving throw

Crush. Melee Weapon Attack +4 to hit, reach 5ft. one target. Hit: (2d6+2) bludgeoning damage

Description

An ancient construct that has probably been forgotten about for centuries. Once made by gnomes to guard its communities it lies dormant protecting these old forgotten places.

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2023 4:15:15 AM
7
2
A
Coming Soon
4/23/2023 4:18:57 AM
4
1
B
Coming Soon
4/23/2023 4:20:51 AM
5
1
C
Coming Soon
4/23/2023 5:05:10 AM
6
1
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Coming Soon

Monster Tags: construct

Orion_The_Homebrewer

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