Medium Humanoid (Human), Chaotic Neutral
Armor Class 13 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
13 (+1)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Blunderbluss. The captain must take an action to load his blunder buss. On his next turn, he may fire the weapon at a range of 20ft., at one target. Hit: 5 (1d6+5) piercing. On a Natural 1, the firearm explodes in his hand, dealing 1d4 fire damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

Captain Triclav is in charge of the Blackbreak Band of pirates, from the far, rocky island of Blackbreak. His crew of pirates is little known in Rinium, and what they lack in any skill or intelligence, they make up for in manpower and firepower.

Triclav is accompanied by three small warships of 15 bandits each, the Tina, Tinta, and the Santa Taria.

Monster Tags: NPC

Habitat: Coastal

VoltaireDM

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