Medium Undead, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 174 (20d8 + 80)
Speed 40 ft., (phasing)
STR
17 (+3)
DEX
21 (+5)
CON
19 (+4)
INT
16 (+3)
WIS
19 (+4)
CHA
12 (+1)
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 18
Languages Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Gloom shroud. As long as the assassin is conscious there is a 10ft sphere of darkness centered on the assassin permanently around them. 

Surprise Attack. If the assassin surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Darkness of sight. Magical darkness doesn't impede the assassin's sight. 

Actions

Multi attack. The assassin  makes 4 attacks, 2 with its bone claws and 2 with its bone darts. 

Bone claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 23 (4d10 + 3) [slashing] damage. 

Bone dart. RangedWeapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 13 (2d8 + 5) [piercing] damage and the target must make a dc 15 con save or be poisoned for 1 minute. The the target can remake the save at the end of there turn. 

Description

See page 107 of the 4e demonomicon 

Monster Tags: Demon

drdeatheer

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