Medium Humanoid (Any Race, Demon, Devil, Inevitable), Chaotic Evil
Armor Class 36 Natural Armour
Hit Points 1200 (20d20)
Speed 50 ft., Climb 50 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +17, DEX +17, CON +17, INT +17, WIS +17, CHA +17
Skills Athletics +0, Deception +5, Insight +4, Persuasion +5
Damage Vulnerabilities Slashing from a Vorpal Sword
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Bludgeoning from non magical attacks
Damage Immunities Cold, Fire, Necrotic, Poison, Petrified (Aberrant Armor Only)
Senses Tremorsense 120 ft, Truesight 120 ft, Passive Perception 40
Languages All Any two languages
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

[roll]20d10+8[/roll] Force Smash

Terrain destruction. Reality bends to Avalons' will and changes the terrain by [roll]1d4[/roll]

1 - Firey Wastes

2 - Acid Floor

3 - Desolate Cavern

4 - No Change

Actions

Overpower. Avalon uses the powers of a mystic to force one target to their knees

[roll]4d6+5[/roll] of psychic damage

Target must hit a DC 20 save to avoid this.

Nothingness. Avalon uses the power of Ighol to attack multiple targets.

Everyone in a 50 ft radius must make a CON saving throw of DC 15, on failure everyone receives 7d10+5 damage

Elzebreault. Avalon attacks one target with an unseen force propelling them 15 ft away.

Hit +13

3d12 damage

 

Bonus Actions

Supreme Bonding. Avalon combines with his Origin "Ighohl" to make an area attack.

A saving throw must be made DC20, or take 3d12 of damage.

Reactions

Parry. Avalon adds 4 to its AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.

Forceful Counter. Avalon can choose as a reaction once per enemy turn to repel an attack dealing half of intended damage.

Teleport. Once per turn Avalon can teleport up to 30 ft in any direction.

Unseen Barrier. Non-Magical attacks do not damage Avalon.

Ighohls Protection. After taking damage, once per damage type per day, Avalon gains immunity to the damage type for that round.

 

Legendary Actions

Avalon can interrupt any action, up to 3 times per day.

Mythic Actions

Can choose a target to perish where they stand. They must make a DC 20 to save, otherwise their HP drops to Zero

Description

Mystics hold powers of Origin. Avalon holds the power of the Supreme Origin "Ighohl", who supposedly holds infinite power.

 He yearns to destroy humanity and create a world free of all life besides the Mystic race along with his Origin, Ighohl.

Monster Tags: NPCLeague of Malevolence

Habitat: MountainUnderdarkUrban

Phil_Snow