Medium Humanoid (Goblinoid), Chaotic Good
Armor Class 17 (unarmored defense)
Hit Points 71 (6d12 + 32)
Speed 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws STR +7, CON +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Giant, Goblin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Initiative. +12

Surprise Attack. If the bugbear hits a creature that has not taken a turn yet in the current combat with an attack roll, it takes an extra 7 (2d6) damage from the attack.

Sneaky. Without squeezing, the bugbear can move through and stop in a space large enough for a small creature.

Long-Limbed. When it makes a melee attack on its turn, its reach is 5 ft. greater than normal. 

Fey Ancestry. The bugbear has advantage on saving throws made to avoid or end the charmed condition. 

Reckless Attack. When the bugbear makes its first attack on a turn, it can decide to attack recklessly, giving advantage on melee weapon attack rolls using STR during that turn, but attack rolls against it have advantage until its next turn. 

Rage. As a bonus action, the bugbear can enter a rage for up to 1 min. It gains advantage non STR checks and saving throws, +2 melee damage with STR weapons, and resistance to bludgeoning, piercing, and slashing damage. It can't cast or concentrate on spells while raging. This effect ends early if knocked unconscious,  it doesn't attack a hostile creature, or take damage.  4 uses per long rest. 

Danger Sense. The bugbear has advantage on DEX saving throws against effects that it can see while not blinded, deafened, or incapacitated. 

Clan Chieftain. As a bonus action, it can allow an ally to use their reaction to make an extra melee or ranged weapon attack, adding the bugbear's charisma modifier to the attack and damage roll. 3 uses per short rest. 

 Martial Adept. 1d6 superiority die to use on one of 2 maneuvers per short rest. 

-Disarming Attack. When it hits with a weapon attack, add the superiority die to the damage roll. If the target fails a (DC 15) STR saving throw, it is disarmed. 

-Trip Attack. When it hits with a weapon attack, add the superiority die to the damage roll. If the target is Large or smaller and fails a (DC 15) STR saving throw, it is knocked prone.

Alert. The bugbear can't be surprised while conscious and other creatures don't gain advantage on attack rolls against it as a result of being unseen. 

Actions

Multiattack. Can make 2 weapon attacks per turn. 

Glaive, +1 Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage in melee or 7 (1d6 + 4) piercing damage at range.

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2023 2:26:48 PM
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Monster Tags: Goblinoid

1armedherdazian

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