Tiny Beast, Any Alignment
Armor Class 10 (11 (Sevitheer Only))
Hit Points 2 (1d4)
Speed 10 ft., Swim 20 ft.
STR
2 (-4)
DEX
11 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Senses Darkvision 30 ft., Passive Perception 9
Languages Akconan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Tribal Affiliation. The axolotl belongs to one of six tribes. Choose a tribe, which affects the axolotl's stat block: Ogrillo, Sevitheer, Mekalon, Kistura, Monelum, or Thevelst.

Specialized Training. One of the axolotl's ability scores increases by two, depending on which tribe it belongs to: Strength (Ogrillo), Dexterity (Sevitheer), Constitution (Mekalon), Intelligence (Kistura), Wisdom (Monelum), or Charisma (Thevelst).

Innate Spellcasting (Monelum Only). The axolotl can cast the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 11):

At will: toll the dead

Innate Spellcasting (Thevelst Only). The axolotl can cast the following spells, requiring no spell components and using Charisma as the spellcasting ability (+3 to hit with spell attacks):

At will: fire bolt

Amphibious. The axolotl can breathe both air and water.

Regeneration. The axolotl regains 1 hit point at the start of its turn, unless the last damage it took was radiant or fire damage. The axolotl can only be killed if it is at 0 hit points at the start of its turn and cannot regenerate.

Actions

Slam (Ogrillo Only). Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1d8 - 3) bludgeoning damage (minimum 0 damage). 

Tail Knife (Sevitheer Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Radiant Lifeblood (Mekalon Only). Ranged Spell Attack: +3 to hit, range 15 ft., one target. Hit: 3 (1d4 + 1) radiant damage.

Psi Shard (Kistura Only). Ranged Spell Attack: +3 to hit, range 15 ft., one target. Hit: 3 (1d4 + 1) psychic damage.

Description

The axolotls of Akcono are very different from your average water-breathing salamander. The magic of that region of Kalia has imbued them with intelligence on par with that of a humanoid, and a sense of self to match. Additionally, the six tribes that formed there long ago, namely Ogrillo, Sevitheer, Mekalon, Kistura, Monelum, and Thevelst, put their warriors through a specialized training program meant to develop skills unique to each tribe.

The Akconan tribes were formed by the color of the axolotl. Ogrillan axolotls are typically red, Sevitheeri ones are usually yellow, Mekals tend to be white, Kisturan axolotls come in shades of pink, Monela are indigo, and the Thev axolotls have a long-running trend of having golden skin. The training methods for each tribe's warriors varies from tribe to tribe as well. Ogrillo trains its warriors in brute strength, Sevitheer aims for agility, Mekalon develops abilities in its army similar to that of a Way of the Sun Soul monk, Kistura awakens psychic abilities in its warriors, Monelum teaches its fighting force divine magic, and Thevelst stokes supernatural abilities drawn from the force of personality.

Previous Versions

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4/23/2023 5:28:37 PM
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