Huge Beast, Lawful Good
Armor Class 20 (natural armor)
Hit Points 350 (20d20 + 12)
Speed 100 ft., climb 50 ft., swim 100 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +10, CON +10
Skills Intimidation +20, Nature +15, Perception +15
Damage Immunities Cold, Psychic
Condition Immunities Frightened, Grappled, Invisible, Restrained, Stunned
Senses Darkvision 50, Tremorsense 50, Truesight 50, Passive Perception 17
Languages All --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Smell. The Ursashire has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the Ursashire moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the Ursashire can make one bite attack against it as a bonus action.

RoarTwice per combat, the Ursashire may roar. If any enemy fails a CHA DC Save of 20 they are afraid of the Ursashire and their owner if applicable.

Divine Approach. The Ursashire attacks are divine.

Shielded Soul. The Ursashire is immune to anything that would intimidate it or cause psychic damage.

Divine Awareness. The Ursashire knows if it hears a lie.

Actions

Multiattack. The Ursashire makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (4d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (4d6 + 4) slashing damage.

HoovesMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (4d6 + 4) bludgeoning damage.

Bonus Actions

Healing Touch (4/Day). The Ursashire touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Reactions

Divine Bond. The Ursashire has a divine bond with it's owner and if the Ursashire is attack it will give the owner an opportunity to attack the attacker once.

Legendary Actions

The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.

Teleport. The Ursashire magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions). The Ursashire emits divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) psychic damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). The Ursashire targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Monster Tags: Misc Creature

Habitat: ArcticForestHill

MrDoBeGood

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