Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Throw Dung. Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 1 bludgeoning damage.
Nimble Escape. The monkey takes the Disengage , Dodge , or Hide action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Monkeys generally flee into the safety of the trees or rooftops when threatened, but can be very friendly if not threatened. Friendly monkeys may dress in fine attire and perform in magic shows with talented magicians. Some trained monkeys can carry a cup and jingle it around to gather coins from passing onlookers of street magicians. When monkeys get upset they poop in their hand and hurl it at anyone but their magician masters.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments