Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
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Voluntary actions: These are actions that are consciously chosen by an individual. Examples of voluntary actions include walking, speaking, or writing.
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Involuntary actions: These are actions that occur without conscious control. Examples of involuntary actions include breathing, blinking, or reflexes.
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Motor actions: These are physical movements or behaviors, such as running, jumping, or dancing.
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Verbal actions: These are actions involving language, such as speaking, singing, or writing.
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Expressive actions: These are actions that communicate a message or emotion, such as smiling, frowning, or waving.
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Purposeful actions: These are actions that are taken with a specific goal or intention in mind, such as reaching for an object or solving a problem.
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Habitual actions: These are actions that are performed repeatedly and become automatic, such as brushing teeth or washing hands.
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Reactionary actions: These are actions that are taken in response to a stimulus, such as pulling away from a hot surface or ducking to avoid a flying object.
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Cooperative actions: These are actions taken in collaboration with others to achieve a common goal, such as team sports or group projects.
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Competitive actions: These are actions taken with the goal of outperforming or defeating others, such as in competitive sports or games.
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Creative actions: These are actions taken to produce or generate something new, such as writing, painting, or composing music.
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Destructive actions: These are actions that cause damage or harm to oneself, others, or the environment, such as vandalism or violence.
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Investigative actions: These are actions taken to explore or gather information, such as conducting research or analyzing data.
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Healing actions: These are actions taken to promote health and wellbeing, such as providing medical treatment or practicing self-care.
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Protective actions: These are actions taken to prevent harm or danger, such as locking doors or wearing protective gear.
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Ritualistic actions: These are actions performed as part of a ceremonial or religious practice, such as prayer or meditation.
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Physical reactions: Physical reactions can include changes in heart rate, breathing, and blood pressure, as well as sweating, shaking, or nausea. They can also include changes in posture or facial expression.
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Emotional reactions: Emotional reactions can include a range of feelings such as happiness, sadness, anger, fear, surprise, or disgust. These emotions can be expressed through facial expressions, body language, or verbal communication.
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Fight or flight response: This is a physiological reaction to a perceived threat, in which the body prepares to either fight or flee. This response can include an increase in heart rate, breathing rate, and blood pressure, as well as increased muscle tension.
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Freeze response: This is a response to a perceived threat, in which the body freezes and becomes immobile. This response is often associated with fear or terror.
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Reflexes: Reflexes are involuntary reactions that occur in response to a specific stimulus. Examples of reflexes include blinking when an object comes close to the eye, or withdrawing a hand from a hot surface.
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Verbal reactions: Verbal reactions can include speaking, screaming, or crying. They can also include non-verbal sounds such as groaning or moaning.
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Cognitive reactions: Cognitive reactions can include changes in perception, attention, or memory. These can include changes in judgment, decision-making, or problem-solving abilities.
Tail Swipe: The Axolodragon uses its powerful tail to strike at a nearby creature. This attack deals damage and has a chance to knock the creature prone. Elemental Breath: The Axolodragon exhales a blast of elemental energy, dealing damage to all creatures in a cone-shaped area in front of it. The type of energy can vary depending on the Axolodragon's elemental affiliation. Frenzy: The Axolodragon goes into a frenzy, gaining an extra attack on its turn and increasing its movement speed. While frenzied, the Axolodragon is more susceptible to attacks and takes increased damage, but it can deal devastating blows to its enemies.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Physical abnormalities: Monsters often have physical abnormalities such as unusual size, extra limbs, sharp teeth, claws, or unusual skin textures. These physical features make them appear threatening and different from humans.
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Superhuman strength and abilities: Monsters are often depicted as possessing superhuman strength and abilities such as flight, teleportation, shape-shifting, or the ability to regenerate.
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Intimidating appearance: Monsters often have an intimidating appearance that invokes fear and terror in their victims. They may have glowing eyes, dark features, and a threatening posture.
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Fear-inducing sound: Monsters may have a distinct sound, such as a roar, growl, or screech, that is designed to strike fear into their victims.
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Savage behavior: Monsters are often portrayed as being savage and violent, attacking their victims without provocation. They may also exhibit cannibalistic tendencies or other gruesome behaviors.
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Supernatural origin: Monsters are often given a supernatural origin, such as being created by magic or being the product of experimentation gone wrong.
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Elusive and mysterious: Monsters are often depicted as being elusive and difficult to track down, adding to their mystery and fear factor.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.