Medium Humanoid, Lawful Evil
Armor Class 15
Hit Points 32 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
13 (+1)
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Blood lance - plus 1 to hit 3d8 reach 12 feet

Blood sword - plus 3 to hit 3d6 reach 7 feet

Poison - The target must roll a constitution saving throw taking 3d12 poison damage on a failed save or half as much on a success this can be used every three attacks unless out of range of the other attacks 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Grognackthedestroyeratterney

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