Huge Elemental, Chaotic Evil
Armor Class 18
Hit Points 207 (18d12 + 90)
Speed 20 ft., Fly 120 ft.
STR
19 (+4)
DEX
26 (+8)
CON
21 (+5)
INT
18 (+4)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws INT +10, WIS +11, CHA +10
Skills Athletics +10, Deception +9, Perception +13, Stealth +13
Damage Immunities Lightning, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned, Prone
Senses Truesight 120 ft, Passive Perception 15
Languages Speaks All Languages
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Cannot Chain the Wind.  At the start of Garuda's turn, conditions that prevent actions or movement (such as grappled, restrained, incapacitated, paralyzed, etc.) end automatically.

Whirlwind Movement.  When Garuda moves, she takes on the form of a whirlwind.  She can squeeze through spaces up to 1 inch, and can move through other creatures squares without a movement penalty. 

When moving, Garuda's armor class increases to 23.  In addition, she deals 4 (1d8) lightning damage to creatures if she moves through their space.

Actions

Multiattack. Garuda makes a Rend and a Vacuum Blast.

Rend.  melee weapon attack.  +14 to hit, reach 10 feet, 1 creature.  Hit:  19 (2d10+8) slashing damage and 9 (2d8) lightning damage.

Vacuum Blast.  One point within 90 feet.  10 foot radius sphere that deals 18 (4d8) thunder damage.  A dexterity save DC 18 haves the damage.

Mystrali Scream (recharge 2).  All creatures and objects within 50 feet of Garuda take 18 (4d8) force damage.  If Garuda has used Charge, this attack deals 45 (10d8) force damage.  A constitution save DC 18 halves the damage.

Spellcasting.  Garuda casts one of the following spells, using charisma as her spellcasting ability.

At Will:  gust of wind, call lightning, control winds, wind wall

1/day: Control Weather, Plane Shift, Whirlwind

Bonus Actions

Summon Feather.  One of the feathers on Garuda's wings floats off and lands in a space within 60 feet.  The feather has an AC of 15 and 25 hit points.  Creatures that start or move into the area within 10 feet of the feather take 9 (2d8) thunder damage.

Reactions

Whirlwind Defense.  When Garuda is attacked, she briefly takes on her whirlwind form, increasing her armor class to 23 against that attack.

Legendary Actions

Garuda can take 3 legendary actions, plus 1 legendary action for every 2 party members over 4, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Garuda regains spent legendary actions at the start of its turn.

Vacuum Blast (1 action).  Garuda uses Vacuum Blast.

Teleport (1 action).  Garuda teleports 50 feet.

Feather Duplicate (2 actions).  Garuda summons a duplicate.  It takes 1 action on initiative count 10.  On its turn it moves up to 50 feet and makes a rend attack.  The duplicate has AC 18 and 50 hit points.

Freedom of the Wind (2 actions).  Garuda ends a spell or condition she is currently being affected by.

Charge (3 actions).  Garuda collects her strength, increasing the power of Mystrali Cream.

Description

The queen of storms, Garuda is the primordial of Wind.

Though elegant of form and graceful in motion, the capricious and ruthless nature of this bloodthirsty being engenders mindless terror even amongst her devoted worshipers. Her wrath often erupts without warning, and descends upon her victims with unbridled fury.

Habitat: DesertMountain

Uhdnrt

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