Blackfire Weapons. Cardinal's weapon attacks are magical and deal an extra 22 (5d8) fire or necrotic damage on a hit (her choice, included in the attacks).
Legendary Resistance (3/Day). If Cardinal fails a saving throw, she can choose to succeed instead.
Magic Resistance. Cardinal has advantage on saving throws against spells and other magical effects.
Regeneration. Cardinal regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. Cardinal dies only if she starts her turn with 0 hit points and doesn't regenerate.
Sharpshooter. Attacking at long range doesn't impose disadvantage on Cardinal's ranged weapon attack rolls, and her ranged weapon attacks ignore half and three-quarters cover.
Spellcasting. Cardinal is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). She can cast disguse self and detect thoughts at will, requiring no material components, and has the following spells prepared:
Cantrips (at will): encode thoughts, fire bolt, mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, shield, speak with animals
2nd level (3 slots): borrowed knowledge, invisibility, locate object, rope trick
3rd level (3 slots): fear, fireball, lightning arrow, sending, speak with plants
4th level (3 slots): arcane eye, greater invisibility, locate creature
5th level (3 slots): commune with nature, modify memory, scrying
6th level (2 slots): arcane gate, circle of death
7th level (2 slots): plane shift, teleport
8th level (1 slot): dark star, mind blank
9th level (1 slot): time stop, time ravage
Multiattack. Cardinal makes three Crépuscule or Shadowflame Spear attacks, or three warbow attacks.
Crépuscule. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) piercing damage, or 17 (2d8 + 8) piercing damage if used with two hands, plus 22 (5d8) fire or necrotic damage. The target must succeed on a DC 22 Wisdom saving throw or make saving throws with disadvantage until the end of its next turn.
Shadowflame Spear. Ranged Weapon Attack: +15 to hit, range 20/60 ft., one target. Hit: 11 (1d6 + 8) psychic damage, plus 22 (5d8) fire or necrotic damage.
Warbow. Ranged Weapon Attack: +15 to hit, range 150/600 ft., one target. Hit: 13 (1d10 + 8) piercing damage plus 22 (5d8) fire or necrotic damage.
Infernal Step (Recharge 4-6). Cardinal teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see.
Spear Attack. Cardinal makes one Shadowflame Spear attack.
Cast a Spell (Costs 1–3 Actions). Cardinal expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.
Description
The unfailingly loyal lieutenant to the archduke Asdrubael, ruler of Cania, Cardinal is said to be his younger sister from his time as a mortal. She takes care of much of the day-today business that the archdevil deems unworthy of his attention, much to the relief of many, for she is far less likely to punish failure with instant obliteration.
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