Crystal Burst. When crystal zombie is put to 0 hit points, the crystal zombie explodes and sends crystals in a 30 ft. sphere. Each creature in a 30 ft. radius must make a DC12 Constitution saving throw, on a failed saving throw, they take 1d4+1 damage. On a successful saving throw they take no damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Crystal Shot. Ranged Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 6 (1d8+1) piercing damage.
Description
Crystal zombies are mutated creatures that resemble their live counterpart, but hand more desecrated bodies and shining crystals that pierce their flesh. Generally, they crowd in groups, giving off a putrid smell to their surrounding.
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