Medium Undead, Neutral Evil
Armor Class 14 11
Hit Points 22 (3d8 + 9)
Speed 25 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Crystal Burst. When crystal zombie is put to 0 hit points, the crystal zombie explodes and sends crystals in a 30 ft. sphere. Each creature in a 30 ft. radius must make a DC12 Constitution saving throw, on a failed saving throw, they take 1d4+1 damage. On a successful saving throw they take no damage.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Crystal Shot. Ranged Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 6 (1d8+1) piercing damage.

Description

Crystal zombies are mutated creatures that resemble their live counterpart, but hand more desecrated bodies and shining crystals that pierce their flesh. Generally, they crowd in groups, giving off a putrid smell to their surrounding.

Monster Tags: undead

Habitat: ForestGrasslandHillSwamp

RequiemXeno

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