Medium Humanoid (Any Race), Any Alignment
Armor Class 10 Natural
Hit Points 4 (1d8)
Speed 20 ft., + (5X your proficiency Bonus, maximum of 40 ft.)
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Condition Immunities Charmed
Senses Passive Perception 16
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Anthrall. This creature is also counted as a Beast for anything related to that type.

Magical Shapeshifter. Moonbeam and other spells can revert the creature back into what it was originally supposed to be, however, you did not dispell it, so the creature will stay with you, and will let you re-anthrall it.

Magical Interference. The anthrall may only attune to one item at a time, and it cannot attune to any magic items that have a class requirement.

Actions

Multiattack. If your Warlock is level 10 or higher, your Anthrall may make two attacks per turn.

Weapon Attack. The anthrall attacks with whatever weapon it is holding (if it doesn’t have one, refer to unarmed attack). Add normal weapon bonuses to attack roll. Deal normal weapon damage on hit.

Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Anthralls are non-humans modified by Luxeia's powerful Darklight magic, usually serving as lovers, minions, or slaves to her Darklight Warlocks. Their alignment matches their master/mistress'.

Note: their actual HP will vary based on the Warlock's level.

Monster Tags: NPCbeast companion

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

TheodoreWylder

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