Anthrall. This creature is also counted as a Beast for anything related to that type.
Magical Shapeshifter. Moonbeam and other spells can revert the creature back into what it was originally supposed to be, however, you did not dispell it, so the creature will stay with you, and will let you re-anthrall it.
Magical Interference. The anthrall may only attune to one item at a time, and it cannot attune to any magic items that have a class requirement.
Multiattack. If your Warlock is level 10 or higher, your Anthrall may make two attacks per turn.
Weapon Attack. The anthrall attacks with whatever weapon it is holding (if it doesn’t have one, refer to unarmed attack). Add normal weapon bonuses to attack roll. Deal normal weapon damage on hit.
Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Anthralls are non-humans modified by Luxeia's powerful Darklight magic, usually serving as lovers, minions, or slaves to her Darklight Warlocks. Their alignment matches their master/mistress'.
Note: their actual HP will vary based on the Warlock's level.
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