Medium Construct, Unaligned
Armor Class 10 (natural armor)
Hit Points 108 (18d8 + 36)
Speed 25 ft.
STR
18 (+4)
DEX
9 (-1)
CON
15 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +6, CON +4
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Mound is incapacitated while in the area of an antimagic field. If targeted by dispell magic, the Mound must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the Mound remains motionless, it is indistinguishable from a normal sand mound.

Actions

Multiattack. The Sand Mound makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. The target must make a DC 13 constitution saving throw, being blinded on a failed save. The target can make the saving throw at the ends of each of its turns, ending the effect on a success.

Engulf. The Mound moves up to its speed towards a creature. That creature must make a DC 14 Dexterity saving throw. On a failed saving throw, the creature takes 17 (3d8 + 4) bludgeoning damage, and the target gets engulfed by the Mound. The creature is also grappled by the Mound (escape DC 14). The grappled creature moves with the mound and until this grapple ends, the target is also restrained and blinded.

Emspry_Collins

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