Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 16 (3d6 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) slashing damage.
Stinger. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 16 (3d6 + 5) piercing damage. The target must make a DC 17 Constitution saving throw, taking 32 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
The Wyvern can take 3 legendary actions. Only one legendary action option can be used at the end of another creature's turn. The Wyvern regains spent legendary actions at the start of its turn.
Tail Attack. The Wyvern makes a tail attack.
Description
A Wyvern so mighty, it was crowned an Apex. It is eternally possessed by wrath and tremor, possibly due to the myriad wounds that covers its body.
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