Small Celestial (Titan), Any Alignment
Armor Class 19 Natural Armor
Hit Points 496 (42d8 + 160)
Speed 60 ft.
STR
18 (+4)
DEX
30 (+10)
CON
26 (+8)
INT
23 (+6)
WIS
30 (+10)
CHA
27 (+8)
Saving Throws DEX +18, WIS +18
Damage Vulnerabilities Force
Damage Resistances Cold, Necrotic, Radiant
Damage Immunities Acid, Fire, Lightning, Psychic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight - 10 ft, Darkvision - 120 ft, Truesight -200 ft, Passive Perception 26
Languages All
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Magic Weapons. This monster ignores resistances and immunities.

Spellcasting. The god is a 20-level spellcaster. Its spellcasting ability is wisdom (spell save DC 26, +18 to hit with spell attacks). The god has the following cleric spells prepared:
Cantrips (at will): Sacred Flame, Toll the Dead, Word of Radiance, Mending, Virtue
1st Level (4 slots): Bane, Command, Guiding Bolt, Inflict Wounds
2nd Level (3 slots): Enhance Ability, Hold Person, Spiritual Weapon
3rd Level (3 slots): Bestow Curse, Dispel Magic, Spirit Guardians, Motivational Speech
4th Level (3 slots): Banishment, Guardian of Faith, Freedom of Movement
5th Level (3 slots): Holy Weapon, Mass Cure Wounds, Scrying
6th Level (2 slots): Otherworldly Form, Sunbeam
7th Level (2 slots): Conjure Celestial, Divine Word
8th Level(1 slot): Sunburst
9th level (1 slot): Gate                                                                                          

Actions

Multiattack. The god can make 5 claws attacks with one action

Claws. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) slashing damage and 20 (3d10 + 2) psychic damage.

Bonus Actions

As a bonus action it can cast a spell

Reactions

Jump. The god moves 20 ft without provoking opportunity attacks.

Legendary Actions

The god can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn

 

Jump (Costs 1 Actions). The god jumps up to 20 ft in one direction.

Swipe (Costs 2 Actions). The god makes a claws attack.

Completion  (Costs 3 Actions). Target opponent must make a DC 26 DEX save or make a DC 26 WIS save or be completed (mind controlled to the hive)

Mythic Actions

When the god reaches 0 hit points, It gains 496 hit points. It can also now use the mythic action below along with its legendary action. (This ability recharges after a short or long rest.)

Regenerate (Costs 3 Actions). The god regains 30 hit points

Spell (Costs 1/3 X level rounded up Actions). The god casts a spell

Description

All will be one

Monster Tags: Titan

TomDragonclaw

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