Huge Swarm of Large fiends, Any Evil Alignment
Armor Class 16 (natural armor)
Hit Points 190 (27d12 + 20)
Speed 20 ft., Fly 60 ft.
STR
23 (+6)
DEX
19 (+4)
CON
20 (+5)
INT
22 (+6)
WIS
18 (+4)
CHA
30 (+10)
Saving Throws STR +12, INT +12, CHA +16
Skills Deception +21
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Unknown, Passive Perception 16
Languages All, Telepathy 120 ft.
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Wing Sweep. If a player is under 20HP, the devil can knock them prone any time the player is within 15 feet of the flying devil.

Actions

Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame, slash, or slam attack in place of any melee attack.

Fork. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Finger of Death (Recharge 5-6, 7th Level Spell). Chernabog's signature move. He extends his finger toward a creature it can see within 60 feet and the creature is engulfed in a sickly red light. The target must succeed on a DC 14 Constitution saving throw or take 62 (7d8 + 30) necrotic damage, or half as much on a success. A creature killed by this damage rises at the beginning of the lich's next turn as a zombie under the lich's control.

Slash attack

Slash attacks from claws are melee attacks that do slashing damage on a hit.

Bonus Actions

Bloody Rampage. When Chernabog takes damage, it makes one Slash attack against a random creature within its reach, other than its master.

Shadow Walk: Chernabog teleports 60 feet to a location it can see.

Ascension: Chernabog is able to fly up to 30 feet in the air. 

Bind Faith. One humanoid creature that died in the last 20 minutes rises as a Demon (30HP) under Chernabog's control that acts on his initiative. 

Demonic Hunger. (3/Day) Chernabog can feast on souls around him and gain resistance to all damage and advantage on attack rolls until the end of its next turn. If Chernabog feasts on a physical corpse and not a soul, it can use an extra bonus action.

Rotten Foot (2/Day). As a reaction to a creature falling prone within 10 ft of it, Chernabog can kick them into the ground around the creature . Its foot can be attacked (AC 17; 20 hit points; immunity to psychic damage). 

 

Reactions

Catching a Thrown Weapon. Catching an object thrown as part of a thrown weapon attack
is more difficult. The DC is 10 + the attacker's thrown
weapon attack bonus for any thrown object or 15 + the
attacker's thrown weapon attack bonus if the object has the
thrown weapon property. Alternatively, the DC is 15 for any
thrown object or 20 if the object has the thrown property.
On a failed check, the catcher is automatically hit by the
attack, and a 1-5 on the check causes the attack to
become a critical hit.

Wing Slash. As a reaction to a creature entering its wings reach, Chernabog swipes his wing and forces the creature to succeed on a DC 14 Strength saving throw or be pushed 10 feet away. A creature that fails this save by 5 or more is additionally knocked prone.

Song of the Dead. As a reaction to a creature leaving its reach, Chernabog lets out a wretched shriek. Each creature within 60 ft. that can hear it must succeed on a DC 15 Wisdom saving throw or be unable to move away from Chernabog until the beginning of his next turn.

Firey Retribution. In response to dropping to 15 hit points or fewer, Charnabog engulfs into black flames. All other creatures within 30 feet of it must each make a DC DC 17 Dexterity saving throw, taking 9 (2d8) fire damage plus 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one.

Demon Metamorphosis (1/Day, 9th Level Spell). As a reaction to being reduced below 50 hit points, Chernabog forces one creature it can see within 40 feet to make a DC 17 Constitution saving throw. On a failed save, the creature's flesh begins to roll in upon itself as the creature's body slowly turns itself into a demon, gaining vulnerability to all damage and disadvantage on all attacks and saving throws. An affected creature makes a DC 17 Charisma saving throw at the end of each of its turns, ending the effect after three successes, or transforming into a Horned Devil under the DM's control after three failures until cured by a Wish spell or similar magic.

 

Legendary Actions

Rotting Regurgitation. A massive tide of corpses spews from Chernabog's mouth in a 30 foot cone. The area becomes difficult terrain, and each creature in the area must succeed on a DC 19 Strength saving throw or take 32 (5d8) bludgeoning damage and be knocked prone, or take half as much damage on a success.

Claw Flick. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 20 bludgeoning plus 3 necrotic damage and the target must succeed on a DC 14 Strength saving throw or be thrown 10 feet back and be knocked prone.

Description

Chernabog, is a being of pure malevolence and unfathomable darkness. He resides in the 8th Layer of hell and was appointed to guard the 9th and final layer of hell by Talos. Chernabog is one of the few guardians of hell that can actually leave his post and judge the land of the living. His very presence is enough to instill terror in the bravest of souls, and his twisted and sinister form is a testament to his insatiable thirst for chaos and destruction.

Imagine a creature that towers over the tallest trees, with eyes that glow like red-hot coals and razor-sharp claws that can tear through flesh and bone with ease. His skin is a sickly shade of black, with veins pulsing with demonic energy, and his breath reeks of sulfur and decay.

But it's not just his appearance that's disturbing - it's the way he moves, the way he speaks, the way he thinks. His movements are jerky and unpredictable, like a marionette controlled by an insane puppeteer. His voice is a deep and guttural growl that reverberates through the very core of your being, and his words are laced with a perverse and twisted logic that will make you doubt your own sanity.

But worst of all is his mind. Chernabog delights in the suffering of others, taking pleasure in their pain and anguish. He eats sinners and spits them out for fun. He revels in chaos and destruction, and will stop at nothing to sow seeds of discord and destruction wherever he goes. He is the embodiment of all that is evil in the world, a force of darkness and despair that seeks only to corrupt and destroy.

His legs, torso, arms, and head take up a 15x15 space. His wings take up a 10x2 space horizontal to him.

Lair and Lair Actions

Chernabog's lair is the 8th level of the inferno, a place of darkness and despair where the very air is thick with the stench of death and decay.

As you enter the lair, the first thing you notice is the darkness. It's a darkness so complete that you can't see your own hand in front of your face. The only light comes from the flickering flames of hellfire that line the walls, casting eerie shadows that dance and writhe like living things.

The ground beneath your feet is slick with blood and gore, and as you walk you can hear the squelching of flesh and bone beneath your boots. The walls are lined with cages, each containing a different tortured soul. Their screams and moans echo through the halls, a constant reminder of the suffering that takes place here.

But it's not just the prisoners that make this place so terrifying. It's the creatures that dwell here, the demons and minions of Chernabog that will stop at nothing to ensure your eternal damnation. They slither and crawl through the shadows, their eyes glowing with a sickly yellow light. Their faces are twisted into grotesque masks of hate and malice, and their claws are razor-sharp and dripping with blood.

And then there's Chernabog himself. He sits atop his throne, a monstrous figure wreathed in flames. His eyes burn like embers, and his laughter echoes through the halls like the roar of a thousand lions. He delights in the suffering of his prisoners, taking pleasure in their pain and torment.

In Chernabog's lair, there is no escape, no hope of redemption. It is a place of eternal suffering and damnation, a realm of darkness and despair that will consume your soul and leave you with nothing but the screams of the damned for company. Beware, for if you find yourself here, there is no turning back.

Monster Tags: Devil

JvaleriusC03

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