Medium Humanoid (Human), Neutral Evil
Armor Class 18 Plate Armor
Hit Points 154 (11d12 + 55)
Speed 30 ft.
STR
22 (+6)
DEX
18 (+4)
CON
20 (+5)
INT
9 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +10, CON +9
Skills Athletics +12
Damage Resistances Acid
Senses Passive Perception 11
Languages Common, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Brute. Kane deals can add an additional D8 to his Coppercuff attacks. 

Slow (3/Day). When Kane hits a creature with an attack. He can imbue the target with slow as if casting a spell, (DC 17)

Enlarge 1/Day. Kane can enlarge himself to large size, this doubles his damage dice and gives him advantage on STR checks. This effect lasts for one minute.  

Actions

Multiattack. The giant makes two Coppercuff attacks. If he hits the same target twice with his coppercuffs Kane can use his bonus action to attack again at advantage. Kane can use one Coppercuff and his Thunder Clap. 

Coppercuffs. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 19 (2d8 + 6). 

Coppercuffs. (Enlarged) Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 19 (4d8 + 6). 

Thunder Clap (Recharge). Kane slaps his fist together all creatures within a 20ft cone must all make a DC 20 Str save or take 6d6 Thunder Damage and be thrown 15ft and land prone. On a success they take half damage and aren't thrown.

Reactions

Catching. If an arrow or projectile object is hurled at Kane, Kane can, with a successful DC 10 Dexterity saving throw, catch the missile and take no damage from it.

Previous Versions

Name Date Modified Views Adds Version Actions
4/25/2023 11:39:03 AM
8
1
5e
Coming Soon
syhdfgjk

Comments

Posts Quoted:
Reply
Clear All Quotes