Bite. Melee Attack: +2 to hit, 1 target. Hit: 1d4 piercing damage.
Spear thrust. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1d6 piercing damage.
Spear throw. Ranged Weapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 1d6 + 1) piercing damage.
Snowball spit. Ranged Attack: +2 to hit, range 10/30 ft., 1 target. Hit: 1d4 -1 bludgeoning damage. With a bonus action, a Boggy creature can chomp snow and chew it into a snowball which they can spit out to a target within range, using up their action.
Retreat! As an action, when a Boggy creature gets to low health, they can call out "Retreat!" and instantly allow all other Boggy creatures to take an action, roll up into a ball, and make a rolling dash that allows them to move away 100ft. if they make it out of the battlefield this way, they will keep their momentum and move away 100ft. every turn.
Each creature that can, may take an attack of opportunity on them with disadvantage due to their thick fur that now spins around and away from their attackers.
Chomp. As a bonus action, a boggy creature can chomp snow and chew it into a snowball which they can spit out using the "Snowball Spit Action".
Retreat! As an reaction, when a Boggy creature gets to low health, they can call out "Retreat!" and instantly allow all other Boggy creatures to take an action, roll up into a ball, and make a rolling dash that allows them to move away 100ft. if they make it out of the battlefield this way, they will keep their momentum and move away 100ft. every turn.
Each creature that can, may take an attack of opportunity on them with disadvantage due to their thick fur that now spins around and away from their attackers.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These medium creatures are covered by a thick oily fur and their skins consist of a thick leathery skin. They live in cold places and have some form magic powers, but mostly for healing. They are also adept at sending commands at one another over great distances despite the mountainous area and howling winds they find themself living in as they know to imbue certain rocks found in the Wailing Isles with a magic that allows the wielder of such a rock, to send a message to a companion stone, which the wielder of the companion stone will be able to perceive by hearing the voice of the other wielder upon which they can respond, also, once per day. These are known by the Boggy as Sending Stones.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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4/25/2023 3:17:46 PM
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2
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Coming Soon
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