Bacterial Spread. Whenever Bacteria walks it leaves a trail of bacterial ooze that stays 3 turns. A pool of ooze is 5 feet. Whoever takes a turn other than Bacteria, they take 2d10 necrotic damage.
Slap. +5 to hit, reach 10 ft., 1 target. Hit: 1 (2d4 + 5) necrotic damage.
Luring Speach. All players do a wisdom saving of at least 10. If a player fails it pulls the player 10 feet towards it.
Ooze Drop. Picks an area around it to specifically place bacterial ooze on it. Area 5 feet.
Actions in Combat. Opportunity
Ooze Spread. If rolled a low number to hit Bacteria, the attacker must roll a dexterity saving throw of at least 15 or they have disadvantage to attack with the same weapon. Doesn't work with spells.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Height. 7' 6"
Gender. Non-Binary
Weight. 100 Pounds
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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