Innate Spellcasting(Psionics). The Blink Walker's innate spellcasting ability is Wisdom(spell save DC 15, +7 to hit with spells). It can innately cast the following spells, requiring no components:
- At will: Detect Thoughts, Levitate
- 1/day each: Crown of Madness, Phantasmal Force
Multiattack: The Blink Walker makes two Unarmed Strike attacks.
Unarmed Strike: Melee weapon attack, +7 to hit, reach 5ft, one target. Hit 11(2d6+4) slashing damage plus 13(3d8) psychic damage.
Teleport(Recharge 4-6): The Blink Walker magically teleports, along with any equipment it is wearing or carrying, up to 40ft in an unoccupied space. Before and after teleporting, the Blink Walker makes one Unarmed Strike attack.
Ethereal Phaseshift. The Blink Walker attempts to quickly phase between Rhymorra and the Ethereal Plane. It adds +3 to its AC against one attack that would hit it.
Description
Blink Walkers are creatures that not much is known about. They can be found in the jungles of Rhymorra, not being attacked by anything, just watching. They are particularly abundant in the Misty Woods where Khaia, the ruler of the jungles, resides.
Watchers of the Forest. The Blink Walker is a lean creature standing at a towering 10ft tall with curling horns jutting from its head. As it stands in one place watching you, you see it vibrate rapidly, almost as if it's phasing in and out of existence. Though they are blind, Blink Walkers usually follow their victims, acknowledging them from a distance. If a creature it is following veers off the dirt path and into the forest, the Blink Walker strikes. They can sometimes be persuaded with magic items or forbidden knowledge to point travelers to the nearest safe place to sleep.
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