Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.
Multiattack. The warforged makes two weapon attacks or one weapon strike and one gunarm attack.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) [slashing] damage.
Gunarm. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 16 (1d10 + 5) [lightning] damage and (1d8 +2) [force] damage.
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Description
Warforged gunners have been left to roam in the Mournland since the mourning. Without a master, the warforged gunners have formed groups to help survive in this harsh land. They are very protective of their territory, and will attack invaders on sight.
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