Tiny Beast, Any Alignment
Armor Class 10
Hit Points 6 (4d4)
Speed 5 ft., Swim 30 ft., Walk 15 ft.
STR
3 (-4)
DEX
18 (+4)
CON
12 (+1)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +6
Damage Resistances Cold, Poison
Damage Immunities Lightning
Senses Darkvision 30ft, Tremorsense 10ft, Passive Perception 16
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Natural camouflage

can be activated 2 times per day can cast invisibility as a natural defense with its reactive scales 

 

Actions

Action Name. bite you do 1 damage with  on a hit with a to hit of plus one 

 

 

Bonus Actions

scurry: as a bonus actiion if other salamanders are present atleast 3 you can cast displacment for the remainder of the current turn 

Reactions

Reaction Name. Drop your tail: as a reaction if grapples or frightened you can detach your tail and escape the grapple or take the dash action if you are effected by frightened after you drop your tail  takes 1d4 days to regrow tail 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name : on a d100 if you roll a 1-10 the tail grows a new salamander 

Description

This slightly blue salamander that is slighty translucant is common on water born planets and feeds on sea weed microorganisms and algae make good pets to keep and can learn simple tricks but in the wild are prey animals 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions: annemi: its home has a shocking touch if touched make take 1d6 lighting damage 

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/26/2023 12:32:24 AM
6
1
1
Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalUnderwater

PracticallyAmish

Comments

Posts Quoted:
Reply
Clear All Quotes