Small Fiend, Unaligned
Armor Class 22 Natural armor
Hit Points 150 (10d12 + 90)
Speed 660 ft.
STR
26 (+8)
DEX
14 (+2)
CON
28 (+9)
INT
13 (+1)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +14
Damage Vulnerabilities Radiant
Damage Resistances Fire
Damage Immunities Acid, Bludgeoning, Cold, Force, Lightning, Poison, Psychic, Slashing, Thunder
Senses Blindsight It can smell as well as a human can see, even though it is blind, Passive Perception 15
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

It can't be blinded by dark or flashing lights as it can't see but it smells as effectively as a human can see.

Actions

Multi-arm grab and smash - 1d10+8 per attack 

rolls a d12 and the number is the amount of attacks it has.

must have a resistance or immunity to all three, bludgeoning, slicing, and piercing damage to block the attack

Reactions

Counterattack - 1d10+8

When attacked with an attack that did damage, it does a counterattack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A fleshy monster with 3 to 12 arms and a tentacle in a random spot. It runs at 75 miles an hour and attacks any living thing it sees. It hunts in packs of 5 to 20.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ze_Llamataur

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